My practice sits at the intersection of art, science and technology, exploring the relationships between maker, material, light and viewer. After over two decades creating digital visual effects for film and television, I turned to glassblowing to reconnect with the tangible, sensory realities of physical making and investigate the physical phenomena that digital simulation seeks to emulate.
I approach glassblowing as an intuitive, relational process. Rather than imposing a predetermined form, I respond to the glass as it responds to me, working with heat, gravity, breath and movement to allow form to emerge through an interplay of intention, material and chance. This reciprocal process brings an element of indeterminacy to my work, an encounter with emergence I describe as “playing with lava”.
Light is an active element in my practice. I am particularly fascinated by caustics: the shifting patterns formed when light is focused and refracted through transparent materials. Familiar from the bottom of swimming pools or sunlight passing through a glass of water, these phenomena connect everyday experience with fundamental principles of physics. Where digital simulation attempts to reproduce them, glass allows them to emerge through the physical interaction of light and matter.
My work explores the spaces between craft and technology, intuition and precision, object and event. By bringing hand-blown glass into dialogue with precision technologies, I explore the tensions between unpredictability and control. My works create conditions in which light becomes tangible through its effects, inviting viewers to experience phenomena that unfold through the relationships between glass, light, environment and perception. Meaning emerges through these encounters, rather than residing in the object alone.